Archive for the ‘Programming’ Category

More About iPhone Development

Monday, July 14th, 2008

I remain intrigued by the concept of iPhone program development. I think that the iPhone has the potential to make a real impact in the portable gaming market (Touch Arcade is a good source for information about iPhone gaming). Plus, I think that the iPhone is a neat little device and the only cell phone [...]

Developing for the iPhone

Friday, July 11th, 2008

I was intrigued by this article I saw at itWire: Write your own iPhone apps for fun and profit. Apparently, all it takes to program for the iPhone is to register as a developer with Apple and download the Apple iPhone Software Development Kit. Registration is free, and the SDK contains an iPhone emulator and [...]

Protocol Buffers: An alternative to XML?

Wednesday, July 9th, 2008

People have been buzzing lately with news of the announcement of Protocol Buffers: Google’s Data Interchange Format. BetaNews has a good overview: Google releases its data encoding format to compete with XML.
Protocol Buffers are a flexible method for handling serialized data, generally for use with a database. Google has been using them internally for some [...]

Literate Programming and Me

Tuesday, June 24th, 2008

I recently began a new programming project. I’m writing these programs for my own use, so I have complete control over language and methodology. I’ve been intrigued by the concept of literate programming ever since I read Donald Knuth’s book titled Literate Programming. I thought that this would be a great opportunity to give literate [...]

Writing FORTRAN in Any Language

Tuesday, May 13th, 2008

If you’ve never heard the expression, it refers to the practice of carrying programming habits to a new context, even when they are inappropriate. Some programmers who began with FORTRAN continued to write programs that strongly resembled FORTRAN after they had moved to other languages. They remained too set in their ways and didn’t adapt [...]

JavaScript Games for the Browser

Tuesday, April 22nd, 2008

I was intrigued by this 14K JavaScript Super Mario Brothers demo. It requires no external image or sound files; everything it needs is included within the single 14K JavaScript file.
I’ve seen many Flash-based and Java-based games (and even written a few), but I’ve never seen a JavaScript-only action game. But a quick search shows [...]