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	<title>Matthew&#039;s Workbench &#187; Games</title>
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		<title>JavaScript Games for the Browser</title>
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		<pubDate>Tue, 22 Apr 2008 23:58:24 +0000</pubDate>
		<dc:creator>Matthew Reed</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Games]]></category>

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		<description><![CDATA[I was intrigued by this 14K JavaScript Super Mario Brothers demo. It requires no external image or sound files; everything it needs is included within the single 14K JavaScript file. I&#8217;ve seen many Flash-based and Java-based games (and even written a few), but I&#8217;ve never seen a JavaScript-only action game. But a quick search shows [...]]]></description>
			<content:encoded><![CDATA[<p>I was intrigued by this 14K JavaScript <a href="http://blog.nihilogic.dk/2008/04/super-mario-in-14kb-javascript.html">Super Mario Brothers demo</a>. It requires no external image or sound files; everything it needs is included within the single 14K JavaScript file. </p>
<p>I&#8217;ve seen many Flash-based and Java-based games (and even written a few), but I&#8217;ve never seen a JavaScript-only action game. But a quick search shows that there are many other examples. For instance, <a href="http://home.arcor.de/mschierlm/demoscene/breakout4k/">Breakout4K</a> is a 4K Breakout clone. Another example is <a href="http://www.3dtomb2.com/">3D TOMB 2</a>, a 4K DOOM-like game. None of these games are going to challenge the Xbox or the PlayStation, but I am always impressed by what is possible using limited resources.</p>
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